The phrase references tabletop role-playing video games set throughout the universe established by George R.R. Martin’s “A Music of Ice and Hearth” collection. These video games enable individuals to collaboratively create narratives and have interaction in strategic decision-making throughout the acquainted settings, using rule programs to resolve conflicts and decide outcomes, resembling navigating political intrigue in King’s Touchdown or dealing with risks past the Wall.
The attraction stems from alternatives to immerse oneself within the wealthy world of Westeros and past. Contributors can discover storylines not explicitly lined within the novels or tv adaptation, forging distinctive characters and shaping their destinies inside a framework of established lore. The interactive nature fosters inventive problem-solving, strategic pondering, and social interplay. Earlier iterations have offered avenues for each journey and intrigue, capturing important parts of the supply materials.